| 1 | export default class GameRunner { |
| 2 | constructor() { |
| 3 | this.looping = false |
| 4 | this.preloaded = false |
| 5 | this.targetFrameRate = 60 |
| 6 | this.frameCount = 0 |
| 7 | this.frameRate = 0 |
| 8 | this.paused = false |
| 9 | this.stepFrames = null |
| 10 | this._lastFrameTime = window.performance.now() |
| 11 | |
| 12 | // store this bound function so we don't have to create |
| 13 | // one every single time we call requestAnimationFrame |
| 14 | this.__loop = this._loop.bind(this) |
| 15 | } |
| 16 | |
| 17 | async start(paused = false) { |
| 18 | if (!this.preloaded) { |
| 19 | if (this.preload) { |
| 20 | await this.preload() |
| 21 | } |
| 22 | this.preloaded = true |
| 23 | } |
| 24 | |
| 25 | if (paused) { |
| 26 | this.paused = paused |
| 27 | } |
| 28 | |
| 29 | this.looping = true |
| 30 | |
| 31 | if (!paused) { |
| 32 | window.requestAnimationFrame(this.__loop) |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | stop() { |
| 37 | this.looping = false |
| 38 | } |
| 39 | |
| 40 | pause() { |
| 41 | this.paused = true |
| 42 | } |
| 43 | |
| 44 | unpause() { |
| 45 | this.paused = false |
| 46 | } |
| 47 | |
| 48 | step(frames = 1) { |
| 49 | if (typeof this.stepFrames === 'number') { |
| 50 | this.stepFrames += frames |
| 51 | } else { |
| 52 | this.stepFrames = frames |
| 53 | } |
| 54 | |
| 55 | this.__loop(window.performance.now()) |
| 56 | } |
| 57 | |
| 58 | _loop(timestamp) { |
| 59 | const now = window.performance.now() |
| 60 | const timeSinceLast = now - this._lastFrameTime |
| 61 | const targetTimeBetweenFrames = 1000 / this.targetFrameRate |
| 62 | |
| 63 | if (timeSinceLast >= targetTimeBetweenFrames - 5) { |
| 64 | this.onFrame() |
| 65 | this.frameRate = 1000 / (now - this._lastFrameTime) |
| 66 | this._lastFrameTime = now |
| 67 | this.frameCount++ |
| 68 | } |
| 69 | |
| 70 | if (this.looping) { |
| 71 | let shouldLoop = true |
| 72 | |
| 73 | if (this.paused) { |
| 74 | if (typeof this.stepFrames === 'number') { |
| 75 | if (this.stepFrames === 0) { |
| 76 | this.stepFrames = null |
| 77 | shouldLoop = false |
| 78 | } else { |
| 79 | this.stepFrames-- |
| 80 | } |
| 81 | } else { |
| 82 | shouldLoop = false |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | if (shouldLoop) { |
| 87 | window.requestAnimationFrame(this.__loop) |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |