| 1 | import { randInteger } from '../utils.js' |
| 2 | import Actor from './Actor.js' |
| 3 | |
| 4 | export default class Cloud extends Actor { |
| 5 | constructor(canvasWidth) { |
| 6 | super() |
| 7 | this.sprite = 'cloud' |
| 8 | this.speedMod = randInteger(6, 14) / 10 |
| 9 | // these are dynamically set by the game |
| 10 | this.speed = null |
| 11 | this.x = null |
| 12 | this.y = null |
| 13 | } |
| 14 | |
| 15 | nextFrame() { |
| 16 | this.x -= this.speed * this.speedMod |
| 17 | } |
| 18 | } |